Wednesday, 31 December 2014

LO3 Offline Edit


There is no music, effects or titles; just raw video and audio in this piece. We will use titles for the interviews and an upbeat soundtrack to reflect the light-hearted promotional theme.

Friday, 19 December 2014

LO2 Rushed Footage Analysis for RSPCA

For the two shooting days at the RSPCA  (19th December 2014) we recorded the main 'Games Night'. We used 2 Canon 650D DSLR Camera's plus regular and portrait lenses, tripod and Rode Shotgun Microphone for capturing sound from interviews.

Although the focus was quite good on this rush, we feel a tripod may be needed for the pans as they were a little shaky. The audio here will not need to be changed, even though it is noisy, due to the fact that there will be a voice over. We felt the angle of the camera was good as was the lighting. We felt the lighting helped to show the friendly atmosphere in the event and the angle showed the gaming from the point of view of someone playing it, giving the audience the feeling that they are there.
a) Setting up Appropriate Equipment
For the RSPCA segment, we had access to 2 Canon 650D DSLR Cameras as well as one type of lense which was a Regular one. We also took a tripod in case we needed any stiller shots of the event.
b) Following Script/Storyboard
Our intention for our production segment was to record footage and afterwards add a speech overlay to review the games we played. After the event we began to work on the script based on our experience, talking about how we thought each game was like. Due to us doing live interviews there was no chance of us getting scripted responses from the people we interviewed.
c) Following Safe working practices
This means following the risk assessment and recce in order to keep potential risks to a minimum. Take for example the risk of theft, due there being crowds of people, was minimised by concealing and protecting equipment.
d) Following Production processes
For my contribution to this production, I assumed the position of co-director, camera operator, and edited part of the final segment.

Tuesday, 16 December 2014

RSPCA Game Night Footage

Shooting Plan

Provisional Plan
5 minute Segment
Host Introduction and Outro - 20 Seconds
2 or 3 Interviews with One regular attendant/ Event organizer - 1 Minute
Coverage Shots - Get shots of Attendants, Gameplay, Closeups 30 Seconds
Feature Schedule - At least 4 Competitions covered 2 Minutes
                           
Provisional Event Schedule


TimeTV 13D AvailableTV 2
19:00 to 20:00PS3 - COD Black Ops Zombie Coop (Highest Score Challenge)YesXBox 360 - Naruto Ultimate Ninja Storm 2 (Winner Stays On)
20:00 to 21:00PS3 Uncharted 2 - Single Player Playthrough (Swap every level/death)NoXBox 360 - COD Black Ops online (Highest Score Challenge)
21:00 to 22:00PS3 - Gran Turismo 5 (Fastest Lap Challenge)YesOpen for suggestions
22:00 to 23:00PS3 - Killzone 3 Online Multiplayer (Highest Score Challenge)YesWii - Guitar Hero (Highest score challenge)


Script

We're here at the Sheffield RSPCA center, where every year they host a charity gaming night to help fund the £2000 a day running costs to care for the abandoned and unwanted pets of Sheffield. These events attract everyone from hardcore videogamers to more recently, Poker Amateurs where tournaments are hosted to introduce the card game to newbies and challenge skilled players. 

Interview Questions

How did this event come to be?
How successful has this Gaming Night been?
What made you decide on using a games night?
What will donations go towards?
Do you plan on continuing this event in the future?

How did you find out about RSPCA Sheffield's Game Night?
Are you enjoying it?
Would you come here next year?
Is this your first time here?

Outro
Possibly get the attendants/hosts to say goodbye
Thank you for watching and we'll hopefully see you next year.


In - Studio
If you'd like to help support and donate a small amount of money to aid the RSPCA, then check out the information on the Sheffield RSPCA Website or text SHEF11 £5 to 70070 to donate £5, Text PETS14 £10 to 70070 to donate £10.

Monday, 15 December 2014

Risk Assessment LO1

These are the risk assessments from the 2 filming dates

LO1 Storyboard

 The below storyboard is for our first filming day on the 18th Dec. We had a few initial plans for the storyboard but we could not fully plan it as we were documenting the night and did not want to interfere with the atmosphere, so we had to get the shots we needed by walking round with the camera and setting up when there was a good shot.

 The Storyboard below is for our second day of filming on the 7th Jan, these are 2 shots that we could plan as we knew they would happen. Due to the fact that it is a documentary, we could not plan too many shots as we were having a tour of the area and did not know which areas we would go to.


Lo1 Recee Sheets



LO1 Budget

Camera- Canon 650D DSLR x2 (£400 each)

Peripherals- RODE Shotgun Microphone x2 (£60 each)
Power and Storage- Fully Charged Battery Packs x6 (£10 each), 32GB SD Cards x4 (£15 each)
57' Pro Series Tripod (£13)
Total Cost: £1053

LO1 Shooting Schedule



LO1 Proposed Scheduling Time

The show can be before the watershed as none of the footage in our segment breaks any OFCOM broadcasting regulations. Our segment will be around 5 minutes and make up one of the many segments to the show. The show can be daytime or primetime as it should have a large audience of gamers in our area.

LO1 Production Schedules








LO1 Segment 2 RSPCA Game night Treatment

THE BRIEF
The Games Corner is a magazine television program focusing on new and upcoming video games as well as spotlights on retro gaming. Our focus will be to record coverage of gaming events.
TARGET AUDIENCE
People from Sheffield that have an interest in gaming and like social events that get gamers together, who also have an interest in helping out the RSPCA centre
SEGMENT SYNOPSIS AND HOW IT RELATES TO THE BRIEF
The Team will be covering the RSPCA Charity Game night, and we will get vox pops and interviews from the attendants.
KEY MILESTONES
19th December 2014 (Location Coverage)


EQUIPMENT AND BUDGET
Hardware
Camera – Canon 650D DSLR (2x) [£400 each]
Peripherals – RODE Shotgun Microphone (2x) [£60]
Power/Storage – Fully Charged Battery Packs (6x) [£10], 16GB SD Cards (x6) £15]
Software
Footage Editing > Adobe Premiere (Adobe Creative Cloud - £330 p/annum)
PROPS AND MODELS
Interviewees – Members of the general public, Event Organizers
Location Team – Jake Dungworth & Lewis Leversidge (Cameramen), Vicky Kilby and Jordan Turner (Presenters)
HEALTH AND SAFETY CONSIDERATIONS
Hazards
Who is at Risk?
Effect
Risk  
Control
Theft
Cameramen/Handlers of equipment
Stolen Equipment
Medium – Lots of people in confined space     
Keep Equipment out of sight when not in use
Tripping
Production Members
Broken bones/equipment
Low
Keep clear of spillages and wires, Don’t run
LEGAL AND ETHICAL CONSIDERATIONS
  • Copyrighted Material – Ask Permission to film on the premises
  • The majority of our targeted audience are under 16 and therefore should not be exposed to explicit imagery or language. If content in our segment breaches the guidelines of OFCOM, who states that depending on the age rating of the broadcasted show, the limit of content is controlled; i.e portrayal of gore, swearing and sexual themes.
PROPOSED SCHEDULING TIME
Daytime Television - Pre-Watershed Regulations
The Games Corner is scheduled to be shown at midday, before 9 pm and therefore the watershed. This limits what content be shown as it may be viewed by children; unsuitable material can include everything from sexual content to violence, graphic or distressing imagery and swearing. This means we have to be careful as to what we film; 2 games that would not be acceptable to show in detail at this event would be Killzone 3 and Call of Duty Black Ops Zombies, as their graphic content deems them to be rated 18 certificates.

LO1 Gant Chart


Improvements

Need To Order my blog

Friday, 21 November 2014

Wednesday, 12 November 2014

LO3: B: Offline Edit for Segment- In progess


 This is the offline edit that we are working on currently. We need to edit angles and transitions so that they match the conventions of magazine shows more, as the start of the edit does not match conventions.

Monday, 20 October 2014

Production Schedule 20th-24th


LO 2: Producing Material for The Games Corner





A) Setting up Equipment
We planned to use 2 DSLR Cameras, taking 4 different lenses; Regular, Portrait, Wide and Zoom. We asked the team members to use all the lenses over the event to get the best variety of shots we could get.

B) Script and Storyboard
We drew up some vague shotplans of the areas and people we wanted to capture in the event. We also did not want any talking in some of the shots of games, as we plan to overlay it with speech, so that the background noise will not be heard.

C) Safe Work Practices
We had to make and abide by a risk assessment and recce in order to keep potential risks to a minimum.

D) Following Production processes
Jake and Lewis were assigned the role of Camera Operator, which meant they go to the event, whereas myself and Will are doing the editing for the show.

Our filming was fit for its purpose because we got a huge variety of shots of a vast amount of products, people, games and areas of EGX, with the camera work mirroring other Magazine shows like the Gadget show, so there is plenty of footage available to edit.

The camerawork was done in first person, with lots of tracking shots, most done at head height, which helps our perceived meaning and effect, as we wanted the viewers to watch it as if they were actually at the show. Unfortunately we could not edit the lighting in EGX as it was all pre light, so we created meaning by trying to capture the atmosphere at EGX, by including the noise from the many people at the convention and recording footage in the hoards of people gathered at the show. Also using the standard lens in crowds gave a very first person feel to the footage.

The segment of our show represents that of a Magazine show as the purpose of it is to inform the viewers of an event that happened in the gaming world, which is what the show is about. The segment demonstrates the gaming world and all it has to offer, which is in the genre of the show, as we show a variety of games, developers and gaming stalls. The segment will successfully give an overview of the EGX convention with its visuals and the informative voice over. 

Tuesday, 7 October 2014

LO1: Call sheet for Eurogamer

This is a call sheet for the eurogamer section of our group. Lewis and Jake are filming as they have event tickets. so they will film and get interviews with people at the event. Myself and WIll are going to do the post production and editing for the footage.


Monday, 6 October 2014

Lesson Starter

Today I will edit the footage from eurogamer as well as storyboard it
I sent my blog
Started a storyboard
Edited footage from Eurogamer

Monday, 22 September 2014

LO1: J) Proposed Scheduling Times

It can be shown before the water shed as the hosts will not be using any explicit language, gestures or anything deemed inappropriate. The content on the games that is shown will have no blood and gore, explicit language or pornographic images, this is so it is suitable for children to watch as well as adults. And therefore make it possible for daytime television.

LO1: H) Shooting Schedule


LO1: G) Studio Basic Recce


LO1: E) Budget


Camera- Canon 650D DSLR x2 (£400 each)
Peripherals- RODE Shotgun Microphone x2 (£60 each)
Power and Storage- Fully Charged Battery Packs x6 (£10 each), 32GB SD Cards x4 (£15 each)

Total Cost: £1040
 

LO1: D) Set Design - Sponsor Banner





LO1: C) Storyboard




LO1: C) Promo Storyboard






LO1: B) Script for Edit

EGX 2014 Voiceover
Written by
Jake Dungworth
FADE IN:
SHOW DESCRIPTION
JAKE
Eurogamer Expo, now known as EGX began in 2008 as a brand new event showcasing upcoming video games. What began as a small following has evolved into Britain biggest and best games show, taking over venues like the Royal Armories in Leeds, Birmingham's NEC and the late Earl's Court Exhibition Center.
LEWIS
What started as 4,000 fans, grew to 75,000 as the event expanded covering everything from retro gaming to board games. Now EGX packs all the latest console and PC releases, competitive multiplayer LAN tournaments, cosplay and merchandise, Indie developer's games and the Games Industry fair into one massive show.

REVIEW  SECTION 1

JAKE
Let's dive straight in, with Project CARS available for the Xbox One, PlayStation 4 and Windows PC. The next-gen racer' acronym stands for Community Assisted Racing Simulator, as funding for the project was covered by the community and the developers themselves. Contributors could also assist with development with roles in content creation, QA and Testing and marketing media.

LEWIS
In comparison to current racing titles, the game ran extremely smoothly and looked flawless; lighting and attention to detail had really been focused on. However the game lacked some reality, turning felt a bit too artificial and easy, but maybe we had on the wrong difficulty. We got to also play Forza Horizon 2, which for me took the best racing game of the event.

JAKE
Yeah, the first Horizon game was a great reinvention of this genre and the sequel has improved in every way; from the expansive graphics to the new gameplay features. Cross Country races are absolutely mental, flying through fields in million dollar hyper cars is one of the best racing game experiences. The demo gave a taste of everything the game had to offer to players and was one of the best games we played at EGX. I know I'm definitely going to get this one.

LEWIS
Lets move onto Batman: Arkham Knight, where event goers could watch an exclusive EGX promo, no tech demo unfortunately. We cant even show you the video it was that exclusive and copyrighted. But here's a teaser released by Warner earlier this year.
(FOOTAGE)
 The exhibition itself though was really good and showcased some awesome new gameplay and what fans of the series can really look forward to. The presentation was great but I felt that it leaked too much information  which may have ruined the experience slightly for fans that want to explore the game for themselves.

JAKE
Yeah I agree, but I can't wait to try it out. I'm not going to reveal too much but the bat mobile gameplay is a real game changer for the action adventure genre.

REVIEW SECTION 2
JAKE
EGX Rezzed gives devs the opportunity to spotlight undiscovered gems, and gives gamers the chance to experience unreleased games, all while speaking with the developers who attend the event. It's part of the show that never fails to impress and you never know what you could find.
LEWIS
For me, Tulpa by Rising Star Games had a unique style combining featureless characters, odd puzzles and resembled the dark nature of the popular indie platformer Limbo. It worked well by placing you straight into the game with literally no idea about the story, it was strange and creepy but enjoyable. The game was released not long after the event, based on its originality and addicting style of play I think that game will turn out to be hugely popular on the Steam Greenlight market.

JAKE
I got to try out Dream, a quite surreal adventure game where you journey through your own delusions to find the meaning of your life. The game is packed with some tough puzzles but the gamescape is beautifully crafted. Playing this with a headset and no distractions is a must and is one of the most immersive games I have ever played.

LO1: A) Treatment Brief and Running Order